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About The Developer

A photo of the developer.

Hi, I'm Bryan

I live in San Diego, write Mac apps, and fly airplanes upside down competitively. My friend Guy Meyer designed CodeKit's UI and this website. I handle the programming.

My Philosophy

I have a simple goal: "Make Panic Jealous." I want my apps to look and work like they were made by the best of the best. And while I've never really been completely satisfied with anything I've shipped, I feel like CodeKit 3 is (finally) a pretty damn good app.

The History

I moved to San Diego in 2010 from Charlotte, North Carolina. I came out for an MBA, which I earned in 2012. Before that I worked as a freelance web designer/developer from 2005 to 2010 and that's where all this started. I just wanted variables in my damn CSS. I had no idea that getting them would redefine my career.

Less.app

A screenshot of Less.app

Back in 2007, there were no tools for working with Less or Sass; you had to use the command line. I didn't like that because I don't like command lines. So, I wrote a little plugin for Coda that compiled Less files. A few months later, I turned that into a separate app, which supported only Less. That was Less.app.

From Less.app To CodeKit

While I was studying for my MBA, people often asked me if I would create a "Sass.app" or a "CoffeeScript.app". So during the summer of 2011, in lieu of doing an official MBA internship, I wrote CodeKit 1.0. I gave up nights and weekends to get it done while in grad school.

A screenshot of CodeKit 1.0

I shipped CodeKit in November of 2011 as a public beta, then started selling licenses in April of 2012. Before I knew what hit me, CodeKit became a phenomenon. Google was using it. Barack Obama's campaign bought 20 copies. General Electric (a company I worked for years ago) used it. Some of the biggest ad agencies in the world showed up in my purchase database.

Version Two

A screenshot of CodeKit 2.0

I looked at CodeKit 1.0 and said, "This is crap. How the hell did I ship this? I can do better." (Seriously. Look at those icons.) So, in December of 2012 I hired a designer and started working on CodeKit 2.0, which shipped in March of 2014. It was a giant leap forward in every way.

Third Time's The Charm

Then, Jony Ive got promoted and began his "FLATTEN ALL THE THINGS" campaign. Guy and I liked Jony's design asthetic, but we decided we could beat him at his own game. And so CodeKit 3 was born. I've put the last year of my life into it and I hope it really blows you away.

It's Not Just Me

CodeKit would not be possible without the work of a great many other people. My app is built on the shoulders of giants. Please open the About window in the app to see who they are.

Thank You

Thanks for considering CodeKit! I hope you enjoy using it as much as I enjoy making it.

Made in San Diego, CA

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